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本帖最后由 GWHBOB 于 2011-11-11 17:20 编辑//CONST CALCULATING
dX=(X2-X1)/W/Repeat;dY=(Y2-Y1)/H;dZ=(Z2-Z1)/W/Repeat;
A=-Z1*Xs+64*Z1+63*X1;
B=dZ*Xs-64*dZ-63*dX;
C=63*(Z2*X1-Z1*X2)/W/Repeat;
D=Deg-63*Y1*(dZ*Xs-64*dZ-63*dX)/C;
D2=Deg-63*Y2*(dZ*Xs-64*dZ-63*dX)/C;
E=-63*Y1*dZ/C;
E2=-63*Y2*dZ/C;
F=-1048576*C/(65*dY);
G=-1048576*(Y1/dY);
tW=H<<20;
//END
//MAIN LOOP
for(Xrr=Xs;Xrr<=Xe;Xrr++){
X=(int)(A/B)%W;
pB=X>>3;pb=X%8;mark=128>>pb;
p1=picStart1+pB;p2=picStart2+pB;p3=picStart3+pB;
Yrr=(int)(D);Ye=(int)(D2);
if(Yrr<1)Yrr=1;
N=(long)(P=F/B);
M=(long)(P*(Yrr-Deg+0.5)+G);
while((Yrr<=Ye)&&(M<=tW)){
Y=M>>20<<w;
if(picturebuffer&mark){
PlotPixel(Xrr, Yrr, &buffer1,(picturebuffer&mark)!=0);
PlotPixel(Xrr, Yrr, &buffer2,(picturebuffer&mark)!=0);
}
Yrr+=1;M+=N;
//Bdisp_SetPoint_VRAM(Xrr,Yrr,wall);
}
A-=Z1;B+=dZ;D+=E;D2+=E2;
}
//END
//****************************************************************************
//AddIn_main (Sample program main function)
//
//param : isAppli : 1 = This application is launched by MAIN MENU.
// : 0 = This application is launched by a strip in eACT application.
//
// OptionNum : Strip number (0~3)
// (This parameter is only used when isAppli parameter is 0.)
//
//retval: 1 = No error / 0 = Error
//
//****************************************************************************
int AddIn_main(int isAppli, unsigned short OptionNum)
{
unsigned int key;
float d;int i;int c;
d=-0.1;c=0;
//GrayLinkBuffers(&bufferdd1, &bufferdd2);// Link them together
//GrayInit(6987, 3269); // Load the timers with 3661
while(1){
Deg=32;
memset(&buffer1, 0, 1024);
memset(&buffer2, 0, 1024);
RenderWall(-0.5,d-1,0.5,d-1,0.5,-0.5,1,1,129,257,2,32);
RenderWall(-0.5,d-1,-0.5,d,0.5,-0.5,1,1,1,1,2,32);
RenderWall(-0.5,d+1,-0.5,d+2,0.5,-0.5,1,1,1,1,2,32);
RenderWall(-0.5,d,-0.5,d+1,0.5,-0.5,1,1,129,257,2,32);
RenderWall(0.5,d-1,0.5,d,0.5,-0.5,1,1,1,1,2,32);
RenderWall(0.5,d+1,2.5,d+1,0.5,-0.5,2,1,1,1,2,32);
RenderWall(0.5,d,0.5,d+1,0.5,-0.5,1,1,129,257,2,32);
for(i=1;i<=256;i++){
bufferdd1=buffer1;bufferdd2=buffer2;
}
PlotPixel(c++%128, 1, &bufferdd2, BLACK);
DrawAll(bufferdd2);
//GetKey(&key);
d-=0.005;
/*locate(1,4);
Print((unsigned char*)"This application is");
locate(1,5);
Print((unsigned char*)" sample Add-In.");*/
}
while(1){
GetKey(&key);
}
//GrayEnd();
return 1;
}
这是?? 3# zhengran14
一介普通的3D引擎,只不过还没写好罢了。 支持!!!
开发吧! 来吧,顶一个啊 恩浩支持 2# GWHBOB
进展:
哇 太牛了
打心底支持楼主继续开发 请帖子标题与帖子内容相符。 啦啦啦-v- 开发进展如何? 12# 9750GII
寒假 恩,不错,肯定是个好东西 没后文啦?
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